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void | init (int _w, int _h, int _depth) |
| Initialize Poisson filler and allocate necessary datastructures. More...
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void | init (int _w, int _h) |
| Initialize Poisson filler and allocate necessary datastructures. More...
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void | process (ofTexture &tex) |
| Process a texture (RGBA) More...
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ofTexture & | getTexture () |
| Get the processed output. More...
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void | pass (ofFbo &p, ofTexture *tex1, ofTexture *tex2) |
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ofShader | shader2way () |
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ofFbo | downs [PF_MAX_LAYERS] |
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ofFbo | ups [PF_MAX_LAYERS] |
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ofShader | shader |
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int | w |
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int | h |
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int | depth |
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ofTexture& PoissonFill::getTexture |
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inline |
Get the processed output.
- Returns
- the processed texture (reference)
void PoissonFill::init |
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int |
_w, |
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int |
_h, |
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int |
_depth |
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) |
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inline |
Initialize Poisson filler and allocate necessary datastructures.
- Parameters
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_w | input texture width |
_h | input texture width |
_depth | depth of the image pyramid |
void PoissonFill::init |
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int |
_w, |
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int |
_h |
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) |
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inline |
Initialize Poisson filler and allocate necessary datastructures.
Depth of the image pyramid is inferred using log2
- Parameters
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_w | input texture width |
_h | input texture width |
void PoissonFill::process |
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ofTexture & |
tex | ) |
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inline |
Process a texture (RGBA)
- Parameters
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tex | the texture to be processed |
The documentation for this class was generated from the following file: