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| void | init (int _w, int _h, int _depth) |
| | Initialize Poisson filler and allocate necessary datastructures. More...
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| void | init (int _w, int _h) |
| | Initialize Poisson filler and allocate necessary datastructures. More...
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| void | process (ofTexture &tex) |
| | Process a texture (RGBA) More...
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| ofTexture & | getTexture () |
| | Get the processed output. More...
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void | pass (ofFbo &p, ofTexture *tex1, ofTexture *tex2) |
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ofShader | shader2way () |
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ofFbo | downs [PF_MAX_LAYERS] |
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ofFbo | ups [PF_MAX_LAYERS] |
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ofShader | shader |
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int | w |
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int | h |
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int | depth |
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| ofTexture& PoissonFill::getTexture |
( |
| ) |
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inline |
Get the processed output.
- Returns
- the processed texture (reference)
| void PoissonFill::init |
( |
int |
_w, |
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int |
_h, |
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int |
_depth |
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) |
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inline |
Initialize Poisson filler and allocate necessary datastructures.
- Parameters
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| _w | input texture width |
| _h | input texture width |
| _depth | depth of the image pyramid |
| void PoissonFill::init |
( |
int |
_w, |
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int |
_h |
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) |
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inline |
Initialize Poisson filler and allocate necessary datastructures.
Depth of the image pyramid is inferred using log2
- Parameters
-
| _w | input texture width |
| _h | input texture width |
| void PoissonFill::process |
( |
ofTexture & |
tex | ) |
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inline |
Process a texture (RGBA)
- Parameters
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| tex | the texture to be processed |
The documentation for this class was generated from the following file: